Sep 21, 2007, 02:35 PM // 14:35
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#41
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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75 Ecto's per armor piece is a bit steep but worth it
Quote:
Originally Posted by Crom the pale
Oh the horror of logging in to Lions Arch and seeing 50-60 all white glowing charrs running around.....AAAHAAHHHAHAHHH
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It dye's like Chaos axe's :P
Last edited by mr_groovy; Sep 21, 2007 at 02:38 PM // 14:38..
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Sep 21, 2007, 02:44 PM // 14:44
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#42
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Frost Gate Guardian
Join Date: Jun 2006
Location: Australia
Guild: Know Your Enemy [PMS]
Profession: Mo/
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It needs to glow brighter!!!!!!
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Sep 21, 2007, 02:46 PM // 14:46
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#43
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Desert Nomad
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Full chaos armor? hmm, better a full destroyer armor, no?
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Sep 21, 2007, 03:39 PM // 15:39
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#44
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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my......my eyes.....where is everyone!?!? GAH! IM BLEEDING
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Sep 21, 2007, 05:50 PM // 17:50
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#45
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Lol, love that picture. I don't think they'd go that far though.
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Sep 21, 2007, 06:07 PM // 18:07
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#46
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Frankly I don't expect any fixes
If they decide on making something different I figure it will be in GW 2 or not at all.
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Sep 21, 2007, 07:33 PM // 19:33
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#47
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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I wouldn't expect any changes to armor, or anything that requires art resources, but I think you'll see bugfixes and various small features added.
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Sep 21, 2007, 07:38 PM // 19:38
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#48
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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+ make the chaos armor forgeable in the UW =D
LOL its awsome but its never gonna happen, running lightbulbs would be rarther funny.
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Sep 21, 2007, 08:13 PM // 20:13
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#49
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Jungle Guide
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Quote:
Originally Posted by mr_groovy
75 Ecto's per armor piece is a bit steep but worth it
It dye's like Chaos axe's :P
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lmao. it looks like a nude skin on my lower gamma settings on my monitor
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Sep 21, 2007, 08:48 PM // 20:48
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#50
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by dont feel no pain
+ make the chaos armor forgeable in the UW =D
LOL its awsome but its never gonna happen, running lightbulbs would be rarther funny.
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The Realm of Lyssa in GW 2.
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Sep 21, 2007, 09:50 PM // 21:50
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#51
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by IlikeGW
lmao. it looks like a nude skin on my lower gamma settings on my monitor
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well the gloves are skin tight, so I'd reckon that the whole suit should be that too.
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Sep 21, 2007, 10:23 PM // 22:23
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#52
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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If you know anything at all about NF and also that HM doesn't exist yet for EotN, the titles being unmaxable is academic. In terms of the speed of the game, I beat it in about 10 hours, and didn't expect that much more for the actual story of the game. The extra dugeons are what are keeping me busy.
To the OP: That "retort" was a pretty lame +1 post count. Any normal person would be much more motivated to pay attention to you if you didn't talk about them like that.
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Sep 21, 2007, 10:42 PM // 22:42
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#53
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Krytan Explorer
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by mr_groovy
75 Ecto's per armor piece is a bit steep but worth it
It dye's like Chaos axe's :P
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Quote:
Originally Posted by Crowell The Fallen
It needs to glow brighter!!!!!!
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MORE BLOOM!!!!!! MORE MORE!!!!!
http://www.vgcats.com/comics/?strip_id=224
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Sep 21, 2007, 11:22 PM // 23:22
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#54
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Ascalonian Squire
Join Date: Jul 2007
Profession: W/Rt
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(CyberMesh0 please stop trolling, nobody cares what you are doing now either.)
Seems this post is turned more into chaos armour post (which is also neet), but I was wondering what everybody is expecting will be happening soon for updates just so we can clear some things up maybe.
I am under the impression Hard Mode, Glad Title, Armour Fixs (not adding new armours), and HoM Fixs. Is everybody else kind of thinking the same on those, or am I missing some?
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Sep 22, 2007, 12:13 AM // 00:13
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#55
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Jungle Guide
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Quote:
Originally Posted by mr_groovy
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Now Now, you know they need to follow the pre-established armor pattern so the chest part would cost you 225 ectos, the legs would cost you 150 ectos and the rest would be that paltry 75 ectos (hands, feet, helm).
for the mere pittance of 600 ectos you could have full chaos armor!
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Sep 22, 2007, 01:48 AM // 01:48
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#56
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Desert Nomad
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If they ever implement full chaos armor, somebody please warn me beforehand, so I can turn the brightness on my monitor all the way down.
*turns off post-processing effects*
xD
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Sep 22, 2007, 04:25 AM // 04:25
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#57
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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There was a thread about changes to HoM as far as split sets of armor and we got a "Maybe but don't hold me to it." responce from Anet.
As for any other bug fixes or changes they have not said anything that I've come across.
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Sep 22, 2007, 11:21 AM // 11:21
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#58
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Desert Nomad
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Quote:
Originally Posted by My Sweet Revenga
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Hahaha! game industry just add more bloom and we must buy new graphic cards like morons Specially knowing all that "effects" can be done with any "old technology" game engine.
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Sep 22, 2007, 04:05 PM // 16:05
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#59
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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balancing on pve skills i hope, HM on Gw:EN, glad title change and i hope pve skills on heroes, as grinding my titles to max so i can take 1 maybe 2 skills on my bar aint worth it.
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Sep 22, 2007, 04:22 PM // 16:22
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#60
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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It looks like they just used 3DS Max's built in glow effect...lol.
That must have been real hard to UV map ( /sarcasm )
Last edited by Master Ketsu; Sep 22, 2007 at 04:24 PM // 16:24..
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